Two-Dimensional Lists
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This tutorial is for Processing's Python Mode. If you see any errors or have comments, please let us know. This tutorial is adapted from the book, Learning Processing, by Daniel Shiffman, published by Morgan Kaufmann Publishers, Copyright © 2008 Elsevier Inc. All rights reserved.
A list keeps track of multiple
pieces of information in linear order, or a single dimension. However, the data associated
with certain systems (a digital image, a board game, etc.) lives in two dimensions. To
visualize this data, we need a multi-dimensional data structure, that is, a multi-dimensional
list.
Or you could have a two-dimensional list of three courses, each containing three things you eat: (lettuce, tomatoes, salad dressing) and (steak, mashed potatoes, string beans) and (cake, ice cream, coffee) In the case of a list, our old-fashioned one-dimensional list looks like this:
myList = [0,1,2,3]
And a two-dimensional list looks like this:
myList = [ [0,1,2,3], [3,2,1,0], [3,5,6,1], [3,8,3,4] ]
For our purposes, it is better to think of the two-dimensional list as a matrix. A matrix can be thought of as a grid of numbers, arranged in rows and columns, kind of like a bingo board. We might write the two-dimensional list out as follows to illustrate this point:
myList = [ [0, 1, 2, 3],
[3, 2, 1, 0],
[3, 5, 6, 1],
[3, 8, 3, 4] ]
myList = [ [236, 189, 189, 0],
[236, 80, 189, 189],
[236, 0, 189, 80],
[236, 189, 189, 80] ]
myList = [0,1,2,3,4,5,6,7,8,9];
for index in len(myList):
myList[index] = 0 # Set element at "index" to 0.
myList= [ [0, 1, 2]
[3, 4, 5]
[6, 7, 8] ]
# Two nested loops allow us to visit every spot in a 2D list.
# For every column i, visit every row j.
for i in len(myList):
for j in len(myList[0]):
myList[i][j] = 0
# Example: 2D List
def setup():
size(200,200)
nRows = height
nCols = width
myList = make2dList(nRows, nCols)
drawPoints(myList)
def make2dList(nRows, nCols):
newList = []
for row in xrange(nRows):
# give each new row an empty list
newList.append([])
for col in xrange(nCols):
# Make every column in every row a random int from 0 to 255
newList[row].append(int(random(255)))
return newList
def drawPoints(pointList):
for y in xrange(len(pointList)):
for x in xrange(len(pointList[0])):
stroke(pointList[y][x])
rect(x,y,10,10)
A two-dimensional list can also be used to store objects, which is especially convenient for programming
sketches that involve some sort of "grid" or "board." The following example displays a grid of Cell
objects stored in a two-dimensional list. Each cell is a rectangle whose brightness oscillates from 0-255
with a sine function.
Example: 2D Array of Objects
# Number of columns and rows in the grid
nCols = 10;
nRows = 10;
def setup():
global nCols, nRows, grid
size(200,200)
grid = makeGrid()
for i in xrange(nCols):
for j in xrange(nRows):
# Initialize each object
grid[i][j] = Cell(i*20,j*20,20,20,i+j)
def draw():
global nCols, nRows, grid
background(0)
# The counter variables i and j are also the column and row numbers and
# are used as arguments to the constructor for each object in the grid.
for i in xrange(nCols):
for j in xrange(nRows):
# Oscillate and display each object
grid[i][j].oscillate()
grid[i][j].display()
# Creates a 2D List of 0's, nCols x nRows large
def makeGrid():
global nCols, nRows
grid = []
for i in xrange(nCols):
# Create an empty list for each row
grid.append([])
for j in xrange(nRows):
# Pad each column in each row with a 0
grid[i].append(0)
return grid
# A Cell object
class Cell():
# A cell object knows about its location in the grid
# it also knows of its size with the variables x,y,w,h.
def __init__(self, tempX, tempY, tempW, tempH, tempAngle):
self.x = tempX
self.y = tempY
self.w = tempW
self.h = tempH
self.angle = tempAngle
# Oscillation means increase angle
def oscillate(self):
self.angle += 0.02;
def display(self):
stroke(255)
# Color calculated using sine wave
fill(127+127*sin(self.angle))
rect(self.x,self.y,self.w,self.h)
This tutorial is for Python Mode in Processing 2+. If you see any errors or have comments, please let us know. This tutorial is adapted from the book, Learning Processing by Daniel Schiffman, by Daniel Shiffman, published by Morgan Kaufmann Publishers, Copyright © 2008 Elsevier Inc. All rights reserved. |
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License