Name | specular() |
||||||||
---|---|---|---|---|---|---|---|---|---|
Examples |
size(100, 100, P3D) background(0) noStroke() background(0) fill(0, 51, 102) lightSpecular(255, 255, 255) directionalLight(204, 204, 204, 0, 0, -1) translate(20, 50, 0) specular(255, 255, 255) sphere(30) translate(60, 0, 0) specular(204, 102, 0) sphere(30) | ||||||||
Description | Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Used in combination with emissive(), ambient(), and shininess() in setting the material properties of shapes. | ||||||||
Syntax | specular(rgb) specular(gray) specular(v1, v2, v3) | ||||||||
Parameters |
| ||||||||
Related |
lightSpecular() ambient() emissive() shininess() |
Updated on Mon Sep 21 15:53:25 2020.
If you see any errors or have comments, please let us know.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License