Name

lightSpecular()

Examples
size(100, 100, P3D)
background(0)
noStroke()
directionalLight(102, 102, 102, 0, 0, -1)
lightSpecular(204, 204, 204)
directionalLight(102, 102, 102, 0, 1, -1)
lightSpecular(102, 102, 102)
translate(20, 50, 0)
specular(51, 51, 51)
sphere(30)
translate(60, 0, 0)
specular(102, 102, 102)
sphere(30)
Description Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights. The specular quality of a light interacts with the specular material qualities set through the specular() and shininess() functions.
Syntax
lightSpecular(v1, v2, v3)
Parameters
v1float: red or hue value (depending on current color mode)
v2float: green or saturation value (depending on current color mode)
v3float: blue or brightness value (depending on current color mode)
Related specular()
lights()
ambientLight()
pointLight()
spotLight()

Updated on Mon Sep 21 15:53:25 2020.

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